In-Depth Info
Platform: Windows PC
Tools Used: Unreal 4, SourceTree, Mixamo
Duration: 6 Months (Left Prior to Publish Date)
Published: January 2023
I joined the Intern Pursuit Game project in November 2021 through an internship with Cat5 Studios, where I served as project manager. I led a team of 6 artists and 3 developers, coordinating the production schedule in Asana and maintaining clear cross-team communication. Since my teammates worked on this part-time around their jobs and studies, progress was impeded, particularly on the art side, where we didn't have enough artists with the rigging skillset to keep pace. To keep production moving, I worked with the Lead Artist to find practical solutions for the more complex art tasks — for example, agreeing as a team to rig simpler models using Mixamo so more time could go toward the harder ones. This adjustment saved at least 3 months on the production timeline. I left Cat5 Studios in May 2022 for a new position, and Intern Pursuit Game officially launched on January 10, 2023.