In-depth Info
Platform: Windows PC
Engine: Unity 3D
Language: C#
Tools Used: Unity, GitHub
Duration: 13 Months
Completion: Oct 2021
Team Size: 20<
Role: Producer, Lead Designer
I initially joined the MoiMachi project in September 2020 through my internship. The Product Owner and Producer gave me the responsibility of designing the initial concept of the space station level. After completing this task, I helped prepare the game design documentation. Shortly after, the Product Owner and Producer left the project after appointing me as the Producer and Project Lead.
As Producer, I guided my teammates to the finish line, facilitated the development process, and determined cost-efficient solutions to major issues during development. To simplify the Quality Assurance testing process, I set up all testing requirement forms used to test different benchmarks.
Four months after taking over as Producer, the Lead Designer left the project. Knowing this game's vision, I took on the Lead Design role guiding current and future designers that would join this project. Two months before the target publishing deadline, I made a significant design change towards the end of the game to compensate for substantial bugs affecting two of this project's systems.
With all the challenges my team faced, we completed this project in October 2021. This game is published to itch.io, and you can download it for free.
The Producer tasked me with creating the initial concept of the space station. In this space station, the player would buy supplies, plant crops, dry herbs, craft potions, and view achievements via fish in an aquarium. My requirements for this space station were to include resources to perform all necessary functions while only using a one-story level and one entrance/exit point.
To visualize the player enjoying a calm and relaxing experience, I chose a minimalistic approach to designing this level. The player's goal in the space station is to perform five main functions, so I eliminated hallways to save the player from wasting unnecessary time walking. Besides the lobby, I chose to make the greenhouse the most superior room because the player will spend a lot of time planting crops. The player will need dried herbs to create potions, so I placed the potion and drying labs next to each other. This setup will make the overall process of crafting potions more efficient. In addition, the aquarium is put towards the back of the space station because the player would spend the least amount of time there compared to the other parts of the level.